Basic Role Playing Universal Engine sourcebook
Experience the Exploration, Intrigue, and Mythos Horror inspired by Sci-Fi adventure movies and the writing of HP Lovecraft.
Based on the Chaosium Basic Roleplaying Universal Game Engine, Gateways into Madness is a complete tabletop role-playing game that takes players into a dark, twisted universe where madness and hope for humanity coexist.
At the Antarctic research base Citadel, your characters are part of the humans who have reacted strongly to the Advanced Gene Therapy Process (AGTP) and developed the ability to travel through a pre-human Ancient Gateway deep in the mountains of madness.
Thrown into Ad hoc Gate Survey Teams, completely unprepared, under-equipped, and understrength, the GST teams are sent into the unknown to discover the Mythos-inspired worlds of Gateways into Madness.
Expanding the fantastic worlds of The Basic Roleplaying Universal Engine Gateways into Madness adds to the Basic Roleplaying Universal Engine:
Metamorphic Effects - Human to Alien Conversions For unknown reasons, over 100,000 years ago, an Ancient civilization tampered with Humanity by manipulating the human genome to insert dormant DNA strands into tribes worldwide. The ATGP treatment has activated some of these DNA sequences, allowing access to ancient technologies such as the gateways.
Advantages and Disadvantages - Players can gain special abilities to enhance their characters, such as Combat Shooting, Eagle-Eyed, Combat Medicine, Ancient Expert, Linguist, and many more.
Mental Fatigue Points are the reserve of self-control a character has during a game. You can think of Mental Fatigue as their pool of “coolness” in a game session. When players are exposed to combat, shocks, verbal fights between players, emotional trauma, physical trauma, psychic powers, and just the unknown horrors of the gateways, it can all wear down a player’s psyche. If a player runs out of Mental Fatigue Points, they start taking Sanity loss on failed Mental Toughness Rolls.
Mental Toughness Roll checks to see if a player can endure the situation and still act in a “normal” fashion. If the test is passed, then the player can act without any restrictions. If the test is failed, based on the amount of the failure, the results can be debilitating effects, plus the loss of Mental Fatigue Points.
Episodic Game Play - Gateways into Madness is an Episodic tabletop role-playing game designed from the ground up to have both gritty modern / horror realism within a series of short adventures.
Weapons, Drones, Equipment, Creatures, Adventures, and so much more!
Since the First Release in Late 2024. Gateways Into Madness now has over 4 different adventures ready to use:
Gateways into Madness: Know Your Enemy: In this episode, Know Your Enemy, a Gate Survey Team is sent into the unknown of Gateway Alpha Eight. There, they will find an Alternate History in which everything changed on February 28th, 1942, when the Destroyer USS Jacob Jones (DD-130) detected strange sonar readings off the coast of Massachusetts and attacked its source. Soon, the destroyer reports being boarded by strange fishmen creatures. These are the first shots fired in what will be a savage war across the land, air, surface, and the deep sea.
Gateways into Madness: The Darkside of the Moon: In this episode, “The Darkside of the Moon,” a Gate Survey Team is dispatched to a frozen moon to investigate a functioning Ancient installation. Along the way, they must save themselves—and a young, living Ancient—as they become entangled in the mad schemes of an unhinged AI construct who is desperate to make one final sale before as its fragile systems collapse.
What Waits in Darkness: In this episode, What Waits in Darkness, a Gate Survey Team is dispatched to San Francisco, 1915, to investigate a deadly fog that has overtaken the Panama-Pacific International Exposition. In the mystery, they must save themselves—and the people trapped within an unnatural fog that hides a deadly secret.
Rule Britannia: In this episode, Rule Britannia, a Gate Survey Team arrives in a dark mirror of Victorian London—where the Mythos is woven into everyday life under the Eternal Empire of Victoria the Everlasting. Here, the team must uncover and disrupt a conspiracy that threatens to plunge the world into an unending age of darkness. Can they navigate the perilous intrigues of High Victorian society and confront the horrors lurking beneath the Empire’s grandeur?